<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="CDYN-v2">
 <CustomisationUIHeader label="CDYN-v2" description="" image="">
  <devices>
   <keyboard instance="1"/>
   <mouse instance="1"/>
   <joystick instance="1"/>
  </devices>
  <categories>
   <category label="@ui_CCSeatGeneral"/>
   <category label="@ui_CCSpaceFlight"/>
   <category label=""/>
   <category label="@ui_CCTurrets"/>
   <category label="@ui_CGLightControllerDesc"/>
   <category label="@ui_CCFPS"/>
   <category label="@ui_CCVehicle"/>
   <category label="@ui_CGUIGeneral"/>
   <category label="@ui_CGInteraction"/>
   <category label="@ui_CCCamera"/>
  </categories>
 </CustomisationUIHeader>
 <options type="keyboard" instance="1" Product="Keyboard  {6F1D2B61-D5A0-11CF-BFC7-444553540000}"/>
 <options type="joystick" instance="1" Product="VelocityOne Flightstick  {705510F5-0000-0000-0000-504944564944}">
  <flight_strafe_longitudinal invert="1"/>
  <mgv_move invert="0"/>
 </options>
 <modifiers />
 <actionmap name="seat_general">
  <action name="v_enter_remote_turret_1">
   <rebind input="kb1_lctrl+num1"/>
  </action>
  <action name="v_enter_remote_turret_2">
   <rebind input="kb1_lctrl+num2"/>
  </action>
  <action name="v_set_flight_mode">
   <rebind input="kb1_ralt+f"/>
  </action>
  <action name="v_set_guns_mode">
   <rebind input="kb1_ralt+g"/>
  </action>
  <action name="v_set_mining_mode">
   <rebind input="kb1_ralt+m"/>
  </action>
  <action name="v_set_missile_mode">
   <rebind input="kb1_ralt+t"/>
  </action>
  <action name="v_set_quantum_mode">
   <rebind input="kb1_ralt+q"/>
  </action>
  <action name="v_set_salvage_mode">
   <rebind input="kb1_ralt+s"/>
  </action>
  <action name="v_set_scan_mode">
   <rebind input="kb1_ralt+v"/>
  </action>
  <action name="v_toggle_flight_mode">
   <rebind input="js1_button4"/>
  </action>
  <action name="v_toggle_guns_mode">
   <rebind input="js1_button19"/>
  </action>
  <action name="v_toggle_mining_mode">
   <rebind input="js1_button6"/>
  </action>
  <action name="v_toggle_missile_mode">
   <rebind input="js1_button19"/>
  </action>
  <action name="v_toggle_quantum_mode">
   <rebind input="js1_button4"/>
  </action>
  <action name="v_toggle_salvage_mode">
   <rebind input="js1_button6"/>
  </action>
  <action name="v_toggle_scan_mode">
   <rebind input="js1_button6"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_general">
  <action name="v_close_all_doors">
   <rebind input="kb1_rctrl+lbracket"/>
  </action>
  <action name="v_lock_all_doors">
   <rebind input="kb1_rctrl+rbracket"/>
  </action>
  <action name="v_open_all_doors">
   <rebind input="kb1_lalt+o"/>
  </action>
  <action name="v_toggle_all_doorlocks">
   <rebind input="kb1_lctrl+l"/>
  </action>
  <action name="v_toggle_all_doors">
   <rebind input="kb1_np_divide"/>
  </action>
  <action name="v_unlock_all_doors">
   <rebind input="kb1_lalt+u"/>
  </action>
 </actionmap>
 <actionmap name="vehicle_mfd">
  <action name="v_mfd_select_view_comms_short">
   <rebind input="kb1_ralt+np_5"/>
  </action>
  <action name="v_mfd_select_view_configuration_short">
   <rebind input="kb1_ralt+np_4"/>
  </action>
  <action name="v_mfd_select_view_diagnostics_short">
   <rebind input="kb1_ralt+np_7"/>
  </action>
  <action name="v_mfd_select_view_ifcs_short">
   <rebind input="kb1_ralt+np_6"/>
  </action>
  <action name="v_mfd_select_view_resource_network_short">
   <rebind input="kb1_ralt+np_8"/>
  </action>
  <action name="v_mfd_select_view_scanning_short">
   <rebind input="kb1_ralt+np_3"/>
  </action>
  <action name="v_mfd_select_view_self_status_short">
   <rebind input="kb1_ralt+np_1"/>
  </action>
  <action name="v_mfd_select_view_target_status_short">
   <rebind input="kb1_ralt+np_2"/>
  </action>
  <action name="v_mfd_soft_select_cast_left_long">
   <rebind input="kb1_lalt+q"/>
  </action>
  <action name="v_mfd_soft_select_cast_right_long">
   <rebind input="kb1_lalt+e"/>
  </action>
  <action name="v_mfd_soft_select_mfd_10_short">
   <rebind input="kb1_lalt+np_0"/>
  </action>
  <action name="v_mfd_soft_select_mfd_1_short">
   <rebind input="kb1_lalt+np_1"/>
  </action>
  <action name="v_mfd_soft_select_mfd_2_short">
   <rebind input="kb1_lalt+np_2"/>
  </action>
  <action name="v_mfd_soft_select_mfd_3_short">
   <rebind input="kb1_lalt+np_3"/>
  </action>
  <action name="v_mfd_soft_select_mfd_4_short">
   <rebind input="kb1_lalt+np_4"/>
  </action>
  <action name="v_mfd_soft_select_mfd_5_short">
   <rebind input="kb1_lalt+np_5"/>
  </action>
  <action name="v_mfd_soft_select_mfd_6_short">
   <rebind input="kb1_lalt+np_6"/>
  </action>
  <action name="v_mfd_soft_select_mfd_7_short">
   <rebind input="kb1_lalt+np_7"/>
  </action>
  <action name="v_mfd_soft_select_mfd_8_short">
   <rebind input="kb1_lalt+np_8"/>
  </action>
  <action name="v_mfd_soft_select_mfd_9_short">
   <rebind input="kb1_lalt+np_9"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_view">
  <action name="v_view_pitch">
   <rebind input="js1_ "/>
  </action>
  <action name="v_view_yaw">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_movement">
  <action name="v_accel_range_abs">
   <rebind input="js1_rotz"/>
  </action>
  <action name="v_afterburner">
   <rebind input="js1_button18"/>
  </action>
  <action name="v_autoland">
   <rebind input="kb1_ralt+n"/>
   <rebind input="js1_ "/>
  </action>
  <action name="v_flight_advanced_hud_toggle">
   <rebind input="kb1_lctrl+minus"/>
  </action>
  <action name="v_ifcs_limiter_toggle">
   <rebind input="js1_button5"/>
  </action>
  <action name="v_ifcs_speed_limiter_abs">
   <rebind input="js1_slider2"/>
  </action>
  <action name="v_ifcs_throttle_swap_mode">
   <rebind input="js1_hat1_up"/>
  </action>
  <action name="v_ifcs_toggle_esp">
   <rebind input="kb1_lalt+lctrl+e"/>
  </action>
  <action name="v_ifcs_toggle_gforce_safety">
   <rebind input="kb1_lalt+i"/>
  </action>
  <action name="v_ifcs_toggle_vector_decoupling">
   <rebind input="js1_button1"/>
  </action>
  <action name="v_master_mode_set_nav">
   <rebind input="kb1_ralt+np_period"/>
  </action>
  <action name="v_master_mode_set_scm">
   <rebind input="kb1_ralt+insert"/>
  </action>
  <action name="v_pitch">
   <rebind input="js1_ "/>
  </action>
  <action name="v_roll">
   <rebind input="js1_z"/>
  </action>
  <action name="v_space_brake">
   <rebind input="js1_button12"/>
  </action>
  <action name="v_strafe_down">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_lateral">
   <rebind input="js1_x"/>
  </action>
  <action name="v_strafe_left">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_longitudinal">
   <rebind input="js1_y"/>
  </action>
  <action name="v_strafe_right">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_up">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_vertical">
   <rebind input="js1_roty"/>
  </action>
  <action name="v_toggle_landing_system">
   <rebind input="js1_ "/>
  </action>
  <action name="v_yaw">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_quantum">
  <action name="v_toggle_qdrive_engagement">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_docking">
  <action name="v_invoke_docking">
   <rebind input="kb1_lalt+lctrl+n"/>
  </action>
  <action name="v_toggle_docking_mode">
   <rebind input="kb1_ralt+n"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting">
  <action name="v_target_lock_selected">
   <rebind input="js1_button15"/>
  </action>
  <action name="v_target_tracking_auto_zoom">
   <rebind input="kb1_ralt+rctrl+t"/>
  </action>
  <action name="v_target_unlock">
   <rebind input="js1_button15"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting_advanced">
  <action name="v_target_cycle_all_back">
   <rebind input="kb1_lctrl+7"/>
  </action>
  <action name="v_target_cycle_attacker_back">
   <rebind input="kb1_lctrl+4"/>
  </action>
  <action name="v_target_cycle_friendly_back">
   <rebind input="kb1_lctrl+6"/>
  </action>
  <action name="v_target_cycle_hostile_back">
   <rebind input="kb1_lctrl+5"/>
  </action>
  <action name="v_target_cycle_in_view_back">
   <rebind input="kb1_lalt+v"/>
  </action>
  <action name="v_target_cycle_in_view_fwd">
   <rebind input="js1_hat1_down"/>
  </action>
  <action name="v_target_cycle_in_view_reset">
   <rebind input="js1_hat1_down"/>
  </action>
  <action name="v_target_cycle_pinned_back">
   <rebind input="kb1_2" multiTap="2"/>
  </action>
  <action name="v_target_cycle_pinned_fwd">
   <rebind input="kb1_3" multiTap="2"/>
  </action>
  <action name="v_target_cycle_subitem_back">
   <rebind input="kb1_lctrl+8"/>
  </action>
  <action name="v_target_cycle_subitem_reset">
   <rebind input="kb1_lalt+lctrl+r"/>
  </action>
  <action name="v_target_under_reticle">
   <rebind input="kb1_lalt+lctrl+t"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_radar">
  <action name="v_invoke_ping">
   <rebind input="js1_button3"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_scanning">
  <action name="v_dec_scan_focus_level">
   <rebind input="js1_ "/>
  </action>
  <action name="v_inc_scan_focus_level">
   <rebind input="js1_ "/>
  </action>
  <action name="v_scanning_trigger_scan">
   <rebind input="js1_button18"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_mining">
  <action name="v_decrease_mining_throttle">
   <rebind input="kb1_mwheel_down"/>
   <rebind input="js1_ "/>
  </action>
  <action name="v_increase_mining_throttle">
   <rebind input="kb1_mwheel_up"/>
   <rebind input="js1_ "/>
  </action>
  <action name="v_toggle_mining_laser_fire">
   <rebind input="js1_ "/>
  </action>
  <action name="v_toggle_mining_laser_type">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_salvage">
  <action name="v_salvage_cycle_modifiers_left">
   <rebind input="kb1_ralt+l"/>
  </action>
  <action name="v_salvage_cycle_modifiers_right">
   <rebind input="kb1_ralt+r"/>
  </action>
  <action name="v_salvage_decrease_beam_spacing">
   <rebind input="kb1_ralt+comma"/>
  </action>
  <action name="v_salvage_increase_beam_spacing">
   <rebind input="kb1_ralt+period"/>
  </action>
  <action name="v_salvage_nudge_down__left">
   <rebind input="kb1_ralt+end"/>
  </action>
  <action name="v_salvage_nudge_down__right">
   <rebind input="kb1_rctrl+insert"/>
  </action>
  <action name="v_salvage_nudge_left__left">
   <rebind input="kb1_ralt+delete"/>
  </action>
  <action name="v_salvage_nudge_left__right">
   <rebind input="kb1_rctrl+delete"/>
  </action>
  <action name="v_salvage_nudge_right__left">
   <rebind input="kb1_ralt+pgdn"/>
  </action>
  <action name="v_salvage_nudge_right__right">
   <rebind input="kb1_rctrl+pgdn"/>
  </action>
  <action name="v_salvage_nudge_up__left">
   <rebind input="kb1_ralt+home"/>
  </action>
  <action name="v_salvage_nudge_up__right">
   <rebind input="kb1_rctrl+home"/>
  </action>
  <action name="v_salvage_reset_gimbal">
   <rebind input="js1_button2"/>
  </action>
  <action name="v_salvage_toggle_fire_focused">
   <rebind input="js1_ "/>
  </action>
  <action name="v_salvage_toggle_gimbal_mode">
   <rebind input="js1_button1"/>
  </action>
 </actionmap>
 <actionmap name="turret_advanced">
  <action name="turret_change_firemode">
   <rebind input="kb1_lalt+lshift+f"/>
  </action>
  <action name="turret_esp_toggle">
   <rebind input="kb1_lshift+lctrl+e"/>
  </action>
  <action name="turret_limiter_rel_decrease">
   <rebind input="kb1_lalt+lshift+np_subtract"/>
  </action>
  <action name="turret_limiter_rel_increase">
   <rebind input="kb1_lalt+lshift+np_add"/>
  </action>
  <action name="turret_limiter_toggle">
   <rebind input="kb1_lalt+lshift+np_multiply"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_weapons">
  <action name="v_weapon_gimbal_mode_set_auto">
   <rebind input="kb1_lshift+lctrl+a"/>
  </action>
  <action name="v_weapon_gimbal_mode_set_fixed">
   <rebind input="kb1_lshift+lctrl+f"/>
  </action>
  <action name="v_weapon_gimbal_mode_set_manual">
   <rebind input="kb1_lshift+lctrl+m"/>
  </action>
  <action name="v_weapon_pip_fade_toggle">
   <rebind input="kb1_lalt+lctrl+np_7"/>
  </action>
  <action name="v_weapon_pip_prec_line_on">
   <rebind input="kb1_lshift+lctrl+np_7"/>
  </action>
  <action name="v_weapon_pip_toggle_lead_lag">
   <rebind input="kb1_lalt+np_7"/>
  </action>
  <action name="v_weapon_preset_attack">
   <rebind input="js1_ "/>
  </action>
  <action name="v_weapon_preset_emp">
   <rebind input="kb1_lshift+lctrl+e"/>
  </action>
  <action name="v_weapon_preset_qid">
   <rebind input="kb1_lshift+lctrl+q"/>
  </action>
  <action name="v_weapon_preset_qid_jammer">
   <rebind input="kb1_lshift+lctrl+j"/>
  </action>
  <action name="v_weapon_preset_qid_pulse">
   <rebind input="kb1_lshift+lctrl+s"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_missiles">
  <action name="v_weapon_bombing_toggle_desired_impact_point">
   <rebind input="js1_button8"/>
  </action>
  <action name="v_weapon_cycle_missile_fwd">
   <rebind input="js1_ "/>
  </action>
  <action name="v_weapon_decrease_max_missiles">
   <rebind input="kb1_lctrl+g"/>
  </action>
  <action name="v_weapon_launch_missile_cinematic">
   <rebind input="kb1_ralt+backslash"/>
  </action>
  <action name="v_weapon_toggle_launch_missile">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_defensive">
  <action name="v_shield_raise_level_back">
   <rebind input="kb1_ralt+np_2"/>
  </action>
  <action name="v_shield_raise_level_down">
   <rebind input="kb1_ralt+np_add"/>
  </action>
  <action name="v_shield_raise_level_forward">
   <rebind input="kb1_ralt+np_8"/>
  </action>
  <action name="v_shield_raise_level_left">
   <rebind input="kb1_ralt+np_4"/>
  </action>
  <action name="v_shield_raise_level_right">
   <rebind input="kb1_ralt+np_6"/>
  </action>
  <action name="v_shield_raise_level_up">
   <rebind input="kb1_ralt+np_subtract"/>
  </action>
  <action name="v_shield_reset_level">
   <rebind input="kb1_ralt+np_5"/>
  </action>
  <action name="v_weapon_countermeasure_decoy_launch">
   <rebind input="js1_hat1_left"/>
  </action>
  <action name="v_weapon_countermeasure_decoy_launch_panic">
   <rebind input="kb1_lctrl+h"/>
  </action>
  <action name="v_weapon_countermeasure_noise_launch">
   <rebind input="js1_hat1_right"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_power">
  <action name="v_power_set_off">
   <rebind input="kb1_lctrl+u" activationMode="double_tap"/>
  </action>
  <action name="v_power_set_on">
   <rebind input="kb1_lctrl+u"/>
  </action>
  <action name="v_power_set_shields_off">
   <rebind input="kb1_lctrl+o" activationMode="double_tap"/>
  </action>
  <action name="v_power_set_shields_on">
   <rebind input="kb1_lctrl+o"/>
  </action>
  <action name="v_power_set_thrusters_off">
   <rebind input="kb1_lctrl+i" activationMode="double_tap"/>
  </action>
  <action name="v_power_set_thrusters_on">
   <rebind input="kb1_lctrl+i"/>
  </action>
  <action name="v_power_set_weapons_off">
   <rebind input="kb1_lctrl+p" activationMode="double_tap"/>
  </action>
  <action name="v_power_set_weapons_on">
   <rebind input="kb1_lctrl+p"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_hud">
  <action name="v_hud_open_scoreboard">
   <rebind input="js1_button23"/>
  </action>
  <action name="v_starmap">
   <rebind input="js1_button21"/>
  </action>
 </actionmap>
 <actionmap name="lights_controller">
  <action name="v_lights_on">
   <rebind input="js1_button22"/>
  </action>
 </actionmap>
 <actionmap name="stopwatch">
  <action name="stopwatch_reset">
   <rebind input="kb1_lalt+equals"/>
  </action>
  <action name="stopwatch_trigger">
   <rebind input="kb1_equals"/>
  </action>
 </actionmap>
 <actionmap name="player">
  <action name="drop">
   <rebind input="kb1_ralt+d"/>
  </action>
  <action name="inspect">
   <rebind input="kb1_ralt+i"/>
  </action>
  <action name="walk">
   <rebind input="kb1_ralt+w"/>
  </action>
 </actionmap>
 <actionmap name="tractor_beam">
  <action name="tractor_beam_decrease_distance">
   <rebind input="js1_ "/>
  </action>
  <action name="tractor_beam_increase_distance">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="vehicle_general">
  <action name="v_close_all_doors">
   <rebind input="kb1_rctrl+lbracket"/>
  </action>
  <action name="v_lock_all_doors">
   <rebind input="kb1_rctrl+rbracket"/>
  </action>
  <action name="v_open_all_doors">
   <rebind input="kb1_lalt+o"/>
  </action>
  <action name="v_starmap">
   <rebind input="js1_button21"/>
  </action>
  <action name="v_toggle_all_doorlocks">
   <rebind input="kb1_lctrl+l"/>
  </action>
  <action name="v_unlock_all_doors">
   <rebind input="kb1_lalt+u"/>
  </action>
  <action name="v_view_pitch">
   <rebind input="js1_roty"/>
  </action>
  <action name="v_view_yaw">
   <rebind input="js1_rotx"/>
  </action>
 </actionmap>
 <actionmap name="vehicle_driver">
  <action name="v_boost">
   <rebind input="js1_button2"/>
  </action>
  <action name="v_move">
   <rebind input="js1_rotz"/>
  </action>
 </actionmap>
 <actionmap name="default">
  <action name="respawn">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="player_emotes">
  <action name="emote_agree">
   <rebind input="kb1_rctrl+np_1"/>
  </action>
  <action name="emote_angry">
   <rebind input="kb1_rctrl+np_2"/>
  </action>
  <action name="emote_atease">
   <rebind input="kb1_rctrl+np_3"/>
  </action>
  <action name="emote_attention">
   <rebind input="kb1_rctrl+np_4"/>
  </action>
  <action name="emote_blah">
   <rebind input="kb1_rctrl+np_5"/>
  </action>
  <action name="emote_bored">
   <rebind input="kb1_rctrl+np_6"/>
  </action>
  <action name="emote_bow">
   <rebind input="kb1_rctrl+np_7"/>
  </action>
  <action name="emote_burp">
   <rebind input="kb1_rctrl+np_8"/>
  </action>
  <action name="emote_cheer">
   <rebind input="kb1_rctrl+np_9"/>
  </action>
  <action name="emote_chicken">
   <rebind input="kb1_rctrl+p"/>
  </action>
  <action name="emote_clap">
   <rebind input="kb1_rctrl+o"/>
  </action>
  <action name="emote_come">
   <rebind input="kb1_rctrl+i"/>
  </action>
  <action name="emote_cry">
   <rebind input="kb1_rctrl+u"/>
  </action>
  <action name="emote_dance">
   <rebind input="kb1_rctrl+y"/>
  </action>
  <action name="emote_disagree">
   <rebind input="kb1_rctrl+l"/>
  </action>
  <action name="emote_failure">
   <rebind input="kb1_rctrl+k"/>
  </action>
  <action name="emote_flex">
   <rebind input="kb1_rctrl+end"/>
  </action>
  <action name="emote_flirt">
   <rebind input="kb1_rctrl+j"/>
  </action>
  <action name="emote_gasp">
   <rebind input="kb1_rctrl+g"/>
  </action>
  <action name="emote_gloat">
   <rebind input="kb1_rctrl+m"/>
  </action>
  <action name="emote_greet">
   <rebind input="kb1_rctrl+n"/>
  </action>
  <action name="emote_laugh">
   <rebind input="kb1_rctrl+b"/>
  </action>
  <action name="emote_launch">
   <rebind input="kb1_rctrl+f5"/>
  </action>
  <action name="emote_point">
   <rebind input="kb1_rctrl+f6"/>
  </action>
  <action name="emote_rude">
   <rebind input="kb1_rctrl+f7"/>
  </action>
  <action name="emote_salute">
   <rebind input="kb1_rctrl+f10"/>
  </action>
  <action name="emote_sit">
   <rebind input="kb1_rctrl+f11"/>
  </action>
  <action name="emote_sleep">
   <rebind input="kb1_rctrl+pgup"/>
  </action>
  <action name="emote_smell">
   <rebind input="kb1_rctrl+minus"/>
  </action>
  <action name="emote_taunt">
   <rebind input="kb1_rctrl+backslash"/>
  </action>
  <action name="emote_threaten">
   <rebind input="kb1_rctrl+backspace"/>
  </action>
  <action name="emote_wait">
   <rebind input="kb1_rctrl+7"/>
  </action>
  <action name="emote_wave">
   <rebind input="kb1_rctrl+f9"/>
  </action>
  <action name="emote_whistle">
   <rebind input="kb1_rctrl+8"/>
  </action>
 </actionmap>
 <actionmap name="player_choice">
  <action name="pc_interaction_mode">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="view_director_mode">
  <action name="view_reset_saved">
   <rebind input="kb1_np_period"/>
  </action>
 </actionmap>
</ActionMaps>
